The Spirits
Skadi, Perun, Gilgamesh, Isis, Wukong… Meet the Spirits of Legend of Gonia: their original myth, their role in the Arena and their power in the game.
Legendary
- Perun · Slavic · Legendary · Legendary: The warrior moves 1 free tile, then eliminates up to 2 enemies within 2 tiles of his landing tile.
- Gaia · Greek · Legendary · Legendary: The warrior moves up to 5 tiles through a vertex or a side, in a straight line.
- Gargantua · Celtic · Legendary · Legendary: The warrior moves according to his ability, then places 1 magic token that immobilizes up to 6 enemies adjacent to the chosen tile for one turn.
Attack
- Skadi · Norse · Attack · Rank 1: The warrior moves 1 free tile, then eliminates 1 enemy 1 tile away through a vertex.
- Jumong · Korean · Attack · Rank 2: The warrior moves 1 free tile, then eliminates up to 2 enemies 1 tile away through a vertex.
- Hayk · Armenian · Attack · Rank 3: The warrior moves 1 free tile, then eliminates up to 3 enemies 1 tile away through a vertex.
- Gilgamesh · Mesopotamian · Attack · Rank 1: The warrior moves 1 free tile, then eliminates 1 adjacent enemy.
- Ganesh · Hindu · Attack · Rank 2: The warrior moves 1 free tile, then eliminates up to 2 adjacent enemies.
- Ogun · Yoruba · Attack · Rank 3: The warrior moves 1 free tile, then eliminates up to 3 adjacent enemies.
- Wukong · Chinese · Attack · Rank 1: The warrior moves 1 free tile, then eliminates 1 enemy 2 tiles away through a side.
- Sülde · Mongolian · Attack · Rank 2: The warrior moves 1 free tile, then eliminates up to 2 enemies 2 tiles away through a side.
- Thánh Gióng · Vietnamese · Attack · Rank 3: The warrior moves 1 free tile, then eliminates up to 3 enemies 2 tiles away through a side.
- Herensuge · Basque · Attack · Rank 2: The warrior moves 2 free tiles, eliminates up to 2 enemies 1 tile away through a vertex, then eliminates himself.
- Azdaja · Balkan · Attack · Rank 3: The warrior moves 2 free tiles, then eliminates up to 2 enemies 1 tile away through a vertex, at no cost.
Move
- Tulpar · Turkic · Move · Rank 1: The warrior moves up to 2 tiles through a vertex, in a straight line.
- Mamaragan · Aboriginal · Move · Rank 2: The warrior moves up to 3 tiles through a vertex, in a straight line.
- Amarok · Inuit · Move · Rank 3: The warrior moves up to 5 tiles through a vertex, in a straight line.
- Picus · Roman · Move · Rank 1: The warrior moves up to 3 tiles through a side, in a straight line.
- Homa · Persian · Move · Rank 2: The warrior moves up to 4 tiles through a side, in a straight line.
- Ziz · Hebrew · Move · Rank 3: The warrior moves up to 5 tiles through a side, in a straight line.
- Iktomi · Native American · Move · Rank 2: The warrior leaps 2 tiles through a side, ignoring units and temples, then places up to 2 magic tokens on adjacent enemies, who are immobilized next turn.
- Kon · Inca · Move · Rank 3: The warrior leaps 3 tiles through a side, ignoring units and temples, then places up to 2 magic tokens on adjacent enemies, who are immobilized next turn.
- Tipua · Māori · Move · Rank 2: The warrior moves 2 adjacent tiles, one at a time, and captures the enemies on every tile he crosses.
Magic
- Shaka · Zulu · Magic · Rank 1: The warrior moves 1 free tile and is protected during the enemy turn.
- Isis · Egyptian · Magic · Rank 3: The warrior moves 1 free tile; he and one allied unit are protected during the enemy turn.
- Barong · Balinese · Magic · Rank 1: The warrior moves according to his ability, then places 1 magic token that forms a wall the enemy cannot cross.
- Sequana · Gaulish · Magic · Rank 2: The warrior moves according to his ability, then places 2 magic tokens side by side, forming a wall.
- Akashita · Japanese · Magic · Rank 2: The warrior moves according to his ability; the opponent cannot summon a Spirit on their next turn.