The Spirits

Skadi, Perun, Gilgamesh, Isis, Wukong… Meet the Spirits of Legend of Gonia: their original myth, their role in the Arena and their power in the game.

Legendary

  • Perun · Slavic · Legendary · Legendary: The warrior moves 1 free tile, then eliminates up to 2 enemies within 2 tiles of his landing tile.
  • Gaia · Greek · Legendary · Legendary: The warrior moves up to 5 tiles through a vertex or a side, in a straight line.
  • Gargantua · Celtic · Legendary · Legendary: The warrior moves according to his ability, then places 1 magic token that immobilizes up to 6 enemies adjacent to the chosen tile for one turn.

Attack

  • Skadi · Norse · Attack · Rank 1: The warrior moves 1 free tile, then eliminates 1 enemy 1 tile away through a vertex.
  • Jumong · Korean · Attack · Rank 2: The warrior moves 1 free tile, then eliminates up to 2 enemies 1 tile away through a vertex.
  • Hayk · Armenian · Attack · Rank 3: The warrior moves 1 free tile, then eliminates up to 3 enemies 1 tile away through a vertex.
  • Gilgamesh · Mesopotamian · Attack · Rank 1: The warrior moves 1 free tile, then eliminates 1 adjacent enemy.
  • Ganesh · Hindu · Attack · Rank 2: The warrior moves 1 free tile, then eliminates up to 2 adjacent enemies.
  • Ogun · Yoruba · Attack · Rank 3: The warrior moves 1 free tile, then eliminates up to 3 adjacent enemies.
  • Wukong · Chinese · Attack · Rank 1: The warrior moves 1 free tile, then eliminates 1 enemy 2 tiles away through a side.
  • Sülde · Mongolian · Attack · Rank 2: The warrior moves 1 free tile, then eliminates up to 2 enemies 2 tiles away through a side.
  • Thánh Gióng · Vietnamese · Attack · Rank 3: The warrior moves 1 free tile, then eliminates up to 3 enemies 2 tiles away through a side.
  • Herensuge · Basque · Attack · Rank 2: The warrior moves 2 free tiles, eliminates up to 2 enemies 1 tile away through a vertex, then eliminates himself.
  • Azdaja · Balkan · Attack · Rank 3: The warrior moves 2 free tiles, then eliminates up to 2 enemies 1 tile away through a vertex, at no cost.

Move

  • Tulpar · Turkic · Move · Rank 1: The warrior moves up to 2 tiles through a vertex, in a straight line.
  • Mamaragan · Aboriginal · Move · Rank 2: The warrior moves up to 3 tiles through a vertex, in a straight line.
  • Amarok · Inuit · Move · Rank 3: The warrior moves up to 5 tiles through a vertex, in a straight line.
  • Picus · Roman · Move · Rank 1: The warrior moves up to 3 tiles through a side, in a straight line.
  • Homa · Persian · Move · Rank 2: The warrior moves up to 4 tiles through a side, in a straight line.
  • Ziz · Hebrew · Move · Rank 3: The warrior moves up to 5 tiles through a side, in a straight line.
  • Iktomi · Native American · Move · Rank 2: The warrior leaps 2 tiles through a side, ignoring units and temples, then places up to 2 magic tokens on adjacent enemies, who are immobilized next turn.
  • Kon · Inca · Move · Rank 3: The warrior leaps 3 tiles through a side, ignoring units and temples, then places up to 2 magic tokens on adjacent enemies, who are immobilized next turn.
  • Tipua · Māori · Move · Rank 2: The warrior moves 2 adjacent tiles, one at a time, and captures the enemies on every tile he crosses.

Magic

  • Shaka · Zulu · Magic · Rank 1: The warrior moves 1 free tile and is protected during the enemy turn.
  • Isis · Egyptian · Magic · Rank 3: The warrior moves 1 free tile; he and one allied unit are protected during the enemy turn.
  • Barong · Balinese · Magic · Rank 1: The warrior moves according to his ability, then places 1 magic token that forms a wall the enemy cannot cross.
  • Sequana · Gaulish · Magic · Rank 2: The warrior moves according to his ability, then places 2 magic tokens side by side, forming a wall.
  • Akashita · Japanese · Magic · Rank 2: The warrior moves according to his ability; the opponent cannot summon a Spirit on their next turn.